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Wazz-Lock

| Project type

| Team Project

| Date

| April 2026

| Role

| Game Designer
| Level Designer

| Engine

| Godot Engine

| Game

| 2D, top-down

| Roguelike

What I did

  • Procedural Level Design

  • Encounter Design

  • Enemy Composition Design

  • Level Flow Design

  • Player Guidance & Readability

Description

Wazz-lock is a single-player, top-down roguelike dungeon crawler highlighting fast-paced combat, procedural level development, and systemic gameplay. Players assume the role of Clive, a warlock exploring a surreal, ever-changing dungeon born from his subconscious.

Credits 

Developed as part of Rubber Ducky Therapy

Kenneth Velazquez — Game Design, Technical Level Design
Rachel Cho — Narrative Design
Liyen Liu — Lead Engineer (Game Architecture & Implementation)
Brandon Ma — 2D Art

Assets & Tools:

UI assets provided by Kenney
Audio sourced from the Godot Asset Library
Additional tools and resources from the Godot Engine ecosystem

All third-party assets remain the property of their respective owners and are used in accordance with their licenses.
 

© 2026 BY KENNETH VELAZQUEZ. Powered and secured by Wix

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