Wazz-Lock
Available Now on itch.io
| Project type
| Team Project
| Date
| April 2026
| Role
| Game Designer
| Level Designer
| Engine
| Godot Engine
| Game
| 2D, top-down
| Roguelike
What I did
-
Procedural Level Design
-
Encounter Design
-
Enemy Composition Design
-
Level Flow Design
-
Player Guidance & Readability
Description
Wazz-lock is a single-player, top-down roguelike dungeon crawler highlighting fast-paced combat, procedural level development, and systemic gameplay. Players assume the role of Clive, a warlock exploring a surreal, ever-changing dungeon born from his subconscious.
Credits
Developed as part of Rubber Ducky Therapy
Kenneth Velazquez — Game Design, Technical Level Design
Rachel Cho — Narrative Design
Liyen Liu — Lead Engineer (Game Architecture & Implementation)
Brandon Ma — 2D Art
Assets & Tools:
UI assets provided by Kenney
Audio sourced from the Godot Asset Library
Additional tools and resources from the Godot Engine ecosystem
All third-party assets remain the property of their respective owners and are used in accordance with their licenses.




