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About Kenneth
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Level Designer focused on player flow, encounter pacing, and environmental storytelling.
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U.S. Army veteran bringing structure, discipline, and clarity into game development.
What I Do
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Design intuitive level layouts that guide player behavior
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Build engaging combat encounters with balanced pacing
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Use environment and lighting to communicate gameplay
Background
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10 years of U.S. Army leadership experience
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President, Veteran Club (USV)
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Mentoring veterans transitioning into game development
I design levels that encourage exploration, support decision-making, and emphasize spatial clarity over explicit instructions. I believe that necessity fuels creativity, and constraints lead to engaging, intuitive experiences.
Let’s Connect
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