
Kenneth Velazquez
Technical Level Designer
Designing readable, player-centered spaces with strong flow and encounter pacing.
Core Skills
• Level Layout & Player Flow
• Encounter Design & Pacing
• Environmental Storytelling
• Gameplay Readability
• Iterative Design
Tools & Tech
• Engines: Unreal Engine (UE5), UEFN, Godot
• Scripting: Blueprint (UE5), GDScript (Godot)
• Software: Maya, Photoshop, Audacity
Published Projects
Camuy Caverns — Adventure RPG (UEFN / Fortnite)
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Designed and shipped a fully playable cave level emphasizing exploration, verticality, and navigation clarity.
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Created a critical path with optional routes, rewards, and combat encounters to support player agency.
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Tuned encounter placement and pacing to reinforce tension, progression, and readability.
Wazz-Lock — Action Roguelike (Godot)
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Designed and implemented a fully playable top-down dungeon crawler focused on fast-paced melee combat, player mobility, and encounter readability.
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Developed room-based progression with structured enemy encounters, AI state systems (idle, chase, attack), and controlled pacing to reinforce challenge and flow.
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Built core gameplay systems including dash/dodge mechanics, consumables, combat feedback, and run-based progression with persistent stat upgrades.
Star Wars: Galactic Frontlines — Tactical Combat Experience (UEFN / Fortnite)
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Designed and published a fully playable Star Wars-inspired combat experience focused on immersive sci-fi environments, cinematic encounters, and objective-based gameplay.
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Created dynamic combat scenarios featuring blaster firefights, exploration elements, and progression-driven encounters to reinforce player engagement and replayability.
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Tuned level pacing, enemy placement, and interactive gameplay systems to deliver a fast-paced multiplayer experience with strong visual storytelling and strategic combat flow.
Experience
United States Army — Leadership Role
• Led diverse teams in high-pressure, time-critical environments
• Applied strategic planning, problem-solving, and adaptability transferable to game development workflows
• Mentored junior personnel, strengthening communication and team performance
Education
B.A. Game Design (Storytelling Focus)
University of Silicon Valley — Expected 2027
President, Veteran Club
