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Mechanic Simulator
USV Dragon Project Pitch Competition Finalists

Project Type

Personal Project

| Date

| Jan 2026

| Role

| Level Designer

| Engine

| Unreal 5

| Game

| Simulator

| What I did

  • Designed a modular workshop layout to support multi-step diagnostic workflows

  • Built player flow from inspection → diagnosis → repair → validation

  • Implemented readable interaction zones (tools, vehicles, inspection points)

  • Balanced task complexity to scale from basic checks to advanced fault tracing

  • Designed system feedback loops (visual cues, tool responses, failure states)

Description

A technical mechanic simulator focused on realistic diagnostic workflows for heavy equipment. Designed to replicate real-world troubleshooting processes inspired by Army maintenance operations, emphasizing player decision-making, system understanding, and procedural accuracy.

Core Systems

  • Diagnostic system

  • Vehicle component breakdown 

  • Feedback system 

  • Progression system 

Real-World Inspiration

  • Based on U.S. Army maintenance workflows 

  • Reflects real diagnostic procedures used in field operations

  • Focus on systematic troubleshooting instead of scripted gameplay

Design Pillars

  • Realistic diagnostic thinking over guesswork

  • Clarity of interaction 

  • Progressive complexity 

  • Player agency through problem-solving

Core Gameplay Loop

  1. Inspect vehicle

  2. Identify symptoms

  3. Diagnose fault

  4. Select the correct tools

  5. Repair issue

  6. Validate fix

Credits

Kenneth Velazquez — Technical Level Design, Systems Design, Implementation

© 2026 BY KENNETH VELAZQUEZ. Powered and secured by Wix

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