
Mechanic Simulator
USV Dragon Project Pitch Competition Finalists
Project Type
Personal Project
| Date
| Jan 2026
| Role
| Level Designer
| Engine
| Unreal 5
| Game
| Simulator
| What I did
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Designed a modular workshop layout to support multi-step diagnostic workflows
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Built player flow from inspection → diagnosis → repair → validation
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Implemented readable interaction zones (tools, vehicles, inspection points)
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Balanced task complexity to scale from basic checks to advanced fault tracing
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Designed system feedback loops (visual cues, tool responses, failure states)
Description
A technical mechanic simulator focused on realistic diagnostic workflows for heavy equipment. Designed to replicate real-world troubleshooting processes inspired by Army maintenance operations, emphasizing player decision-making, system understanding, and procedural accuracy.
Core Systems
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Diagnostic system
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Vehicle component breakdown
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Feedback system
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Progression system
Real-World Inspiration
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Based on U.S. Army maintenance workflows
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Reflects real diagnostic procedures used in field operations
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Focus on systematic troubleshooting instead of scripted gameplay
Design Pillars
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Realistic diagnostic thinking over guesswork
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Clarity of interaction
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Progressive complexity
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Player agency through problem-solving
Core Gameplay Loop
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Inspect vehicle
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Identify symptoms
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Diagnose fault
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Select the correct tools
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Repair issue
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Validate fix
Credits
Kenneth Velazquez — Technical Level Design, Systems Design, Implementation










