Kenneth Velazquez Fremont, CA kenneth.velazquezmorales@gmail.com LinkedIn: linkedin.com/in/kenneth-velazquez-907309340 Portfolio: www.kennethvelazquez.com Technical Level Designer Technical Level Designer with hands-on experience designing and publishing playable levels in Unreal Engine and UEFN. Strong foundation in spatial design, player flow, encounter pacing, and environmental storytelling. Combat veteran with proven leadership, adaptability, and collaborative skills. Education University of Silicon Valley B.A. Game Design (Storytelling Focus) Expected Sept 2027 President, Veteran Club Relevant Coursework: Game Engine, Level Design, Interactive Design, Game Storytelling, Python Programming, Fundamentals of Computing, Autodesk Maya Published Projects Camuy Caverns Published Game (UEFN / Fortnite) • Designed and shipped a fully playable cave-based level that emphasizes exploration, verticality, and clear player navigation. • Built critical paths with optional exploration routes, rewards, and combat encounters. • Implemented environmental storytelling through lighting, landmarks, and spatial composition. • Integrated dynamic audio and music transitions between exploration and combat modes. • Tuned encounter placement and pacing to support tension, progression, and readability. Experience United States Army - Leadership Role Fort Bliss, TX | 2014–2024 • Led diverse teams in high-pressure, time-critical environments • Applied strategic planning, problem-solving, and adaptability transferable to game development workflows • Mentored junior personnel, strengthening communication and team performance. Technical Skills Engines & Tools: Unreal Engine (UE5), UEFN, Unity, Maya, Blender, AutoCAD Programming: Python, C++, JavaScript Audio & Art: Photoshop, Audacity Production: Adobe Creative Suite, Microsoft Office, Final Draft, Replit Core Skills Level layout • Player flow & pacing • Encounter design • Environmental storytelling • Iterative design • Team leadership